You tend not to notice this at first in a new game. So not the gameplay I payed for when I bought the game.Īnother issue is the game is still full of random bugs. They are now being pushed forward as the intended way to advance in the game by the devs and forum mods. The devs have also leaned heavily into the trader missions which started out as just an option to add to gameplay for those who didn't like the sandbox feel of the game. That doesn't matter though because in next years build it will be completely reworked with something new. But you can go down to the local pond and take a vitamin and drink directly from the filthy pool with no ill effects. Or maybe they are too complicated for our survivors. But in an Idiocracy moment you just toss the bottle in a pile because humanity has at this point has decided containers are the devil's work. So you can pick up a bottle of water out of a trash can, take it back to your base, dump it in a pot and boil it. Nor are you able to enjoy any new cool features unless you want the new core mechanic rework from that year as well.Īs an example their most recent game version removed all water container use from the game because having access to water makes the game to easy. Saves are not compatible over different versions of the game. The overall gameplay is enjoyable at it's core but failure to finalize the core game mechanics have killed it for me. But in the end the devs have reworked most major systems once every year usually for the worse. Some have been well balanced and seemed like moves in the right direction. The game has went through many different versions over it's 10 years in ea. It now seems like after 10 years in ea the devs do not intend to ever leave early access. I have waited and waited and waited for this game to come out of early access so I could give an honest review based on the games final version.
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